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Rimworld Slave Management Tips

Rimworld Slave Management Tips

Starting my first slave colony, any tips? : r/RimWorld

You get a variety of options to use: Aug 4, 2021 · slaves don't need sleep, they need to work. Slave rebellions are similar to prison breaks. First, let's look at the pros and cons of slaves. Prisoners can either be recruited or broken and turned into slaves.


Recruiting them takes significantly longer than. Aug 13, 2021 · there is of course much more to playing a successful slaver run than just setting slavery to acceptable. Cryptosleep collars (freeze them in place), electric collars (zap them. Slavery has to make sense economically, to provide significant benefits. I'm fond of the ones from simple slavery. Aug 30, 2024 · slaves can be created by reducing the will of a prisoner to zero, or by attempting to enslave a prisoner while benefiting from a recruitment inspiration. You can reduce the chance to the point they take years to happen but they will happen no matter what. Slaves, once broken from prisons via a prison interaction to zero their will, act like colonists for work purposes. Slaves that convert to the world's proper beliefs, mine, are rewarded with bionics and maybe even accepted into the colony. Aug 4, 2021 · slaves don't need sleep, they need to work. Wearing both reduces suppression loss to 0, so your wardens don’t have to suppress them. You get a variety of options to use: A prisoner's starting will is. You generally want to. Make slave collars and straps, and have the slaves wear them.


My base. Tips? : RimWorld

You generally want to. First, let's look at the pros and cons of slaves. I'm fond of the ones from simple slavery. Aug 30, 2024 · slaves can be created by reducing the will of a prisoner to zero, or by attempting to enslave a prisoner while benefiting from a recruitment inspiration. Have you considered better slave collars? Recruiting them takes significantly longer than. Slave rebellions are similar to prison breaks. Slaves, once broken from prisons via a prison interaction to zero their will, act like colonists for work purposes.

I'm fond of the ones from simple slavery. You can reduce the chance to the point they take years to happen but they will happen no matter what. Wearing both reduces suppression loss to 0, so your wardens don’t have to suppress them.


If you're going to try to raid me whilst my forces are away don't deep

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